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New Games Generation , "Dueling Blades"


Dueling Blades is a fantasy RPG that combines hard core strategy elements with social network interactions. Utilizing a new combat system we describe as “Simultaneous Turn Strategy” or STS, Dueling blades will allow dynamic combat gameplay against other online players while minimizing latency and hardware limitations of social network users.
Players will guide their fully customized 3D character in live-battle against other players and computer generated opponents. The players can choose their progression path with several branching classes, skills, and equipment which can be unlocked through regular gameplay as well purchased through the various shops in game. Dueling Blades will offer premium items that allow further customization to the players’ avatar, premium items such as AP
recharges, AP increases and skill redistribution potions.
Dueling Blades is breaking the boundary on Facebook. Utilizing the latest 3D browser technology found in Unity, Players will be able to experience true competitive synchronous gameplay with their friends and foes.


Tactics and Strategies
Special Thanks to BinaryBob on Kongregate for assisting us with this writeup!
Basics of Duelling
Greetings, Duelist. As you find yourself in this brave new world, you’ll find many rivals to duel. Fame and glory can be yours, but only if you know what you’re doing. The tutorial may have explained quite a few things, but lets us go over your options in a little more detail.
First, remember that all combatants take their turn simultaneously. A turn consists of two main parts: Movement and Action.
Movement: Movement: You may choose to move your character within a certain
radius of where you stand (hotkey Q). This radius is usually constant, though it can be temporarily reduced by certain enemy skills, like the Thief’s “Blinding Dust” skill.
If you choose NOT to move during your turn, you will regenerate an extra Energy Point. Keep that in mind.
Action: Action: You may also take one action during your turn, though this is not compulsory. A brief explanation of the three types of actions available to you:
  • You may perform a standard attack with your weapon (hotkey W). These attacks swing in a fan towards a direction of your choice.
  • You may use one of your Class Skills instead of a regular attack (hotkeys 1-8, explained later on).
  • You may charge your Energy Points (hotkey E). If you use this option, you cannot move during the same turn. The net effect of this option is +5 EP (1 from natural regen, 1 from not moving, and 3 from the charge).
If you make a mistake, you can reset your selected movement and/or action from the main turn menu. The reset button is on the far right of this menu (hotkey R). Remember, you only have 15 seconds to finalize your turn, regardless of whether you reset; make sure you redefine your movement and/or action before the time runs out, or you'll miss out on those. Once the timer runs out, or both combatants
have finalized their movement and/or action (hotkey C), the action unfolds!
Actions have priorities; if both combatants have landed in their opponent's action fan, then the action with the highest priority is the successful one, and the action with the lowest priority is discarded. If the priorities are tied, then a Clash begins, and both combatants engage in a minigame to determine which action is successful. In this minigame, combatants are shown numbered circles with rings that shrink around them. Click the circles as the ring touches their circumference to maximize your score. The combatant with the highest score wins, and their action is immediately successful.
At the end of each turn, all combatants regenerate 1 Energy Point (up to the cap of 10).
Priority 0: War Cry, Aura of Protection.
These skills will never damage an enemy so anything the enemy hits you with will connect. However, unlike most cases where your action would have been wasted, the buff will still be applied.
Priority 1: Standard attacks.
A direct hit in the red area beats a glancing blow in the yellow (and deals more damage as well), but otherwise two standard attacks will result in a clash minigame.
Priority 2: Broad Strike, Heavy Slash, Tri-Cut, Open Wound. (among others)
A glancing blow from these skills will beat a direct hit from a standard attack. Direct hits in the red still beat glancing blows in the yellow for skills on the same priority level, but unlike standard attacks, skills don’t deal more damage with direct hits.
Priority 3: Counterattack, Stun Kick. (possibly others)
Note: If two Counterattacks happen, it doesn’t trigger a clash.
Priority 4: Class Fury attacks, e.g., Berserker Fury, Dagger Fury, etc.
These skills are both powerful and rank higher than most in priority. It’s a huge risk to attempt but it can pay off quite well.
Priority 5: Tsubame Gaeshi, Shield Cover (maybe something else?)
I have not seen anything to date that can beat the Samurai’s counter. It will even attack a Warrior that uses Counterattack! Likewise, Shield Cover will block anything, including the ultimate Fury attacks from a class.
Common Strategies
During battle, you’ll want to know how to do a few things well:
First, know how to space yourself from your enemy. Doing this well can help keep you from straying too close to your foe, especially brutal if you’re going up against a Thief class (due to their Stun Kick and very wide attack ranges). But then again, if you like chaos (or if you’re a Thief-tree class), you may want to get right up next to the opponent…
Second, manage your EP well. If you don’t, you’ll end up being chased down when you can’t do any skills and eventually get knocked out by attacks you can’t beat. If given a chance to safely restore EP, I’d take it. Sometimes I’d even take a hit from the enemy just to restore EP so I can have options again.



Player Class Details
|S = Superb | A = Execellent | B = Good | C = Average | D = Poor |
Class
Description
Proficencies
Novice
In this starting class, the player will be introduced to the fundamental combat and movement controls. Additionally, the player will earn the first two skills that will form the foundation for understanding the subtle nuance in competitive play.
Strength: DDefense: DHit Points: DAgility: DAtk Range: CAtk Angle: C
Thief
The Thief wields one dagger and performs best in close combat. The class movement range is drastically increased and possesses a short but broader attack range. The Thief has higher agility and strength than novice.
Strength: BDefense: CHit PointsDAgility: BAtk Range: DAtk Angle: B
Warrior
The Warrior is a weapon expert that performs best with its opponents in mid-range. This class is greater in strength and defense than novice.
Strength: BDefense: BHit Points: CAgility: CAtk Range: BAtk Angle: C
Knight
The Knight wields a sword and shield and specializes in defensive skills and tactics. This class possesses good strength and the highest HP of all the classes. Along with the Samurai, the Knight has the lowest agility of the classes.
Strength: BDefense: SHit Points: AAgility: CAtk Range: AAtk Angle: C
Samurai
The Samurai wields the katana and is a strong offensive character. The class possesses great strength and utilizes countering techniques to intimidate opponents.
Strength: ADefense: AHit PointsAAgility: BAtk Range: AAtk Angle: C
Rogue
The Rogue wields two blades and performs well in close range. The class possesses very offensive skills such as Throat Slice and Poison Blade. The Rogue deals good damage and has good agility.
Strength: ADefense: BHit Points: BAgility: AAtk Range: BAtk Angle: A
Ninja
The master of deception, the Ninja uses an array of skills to confuse and trick its opponents. The class deals the most damage for normal attacks and possesses the highest agility. The Ninja has the lowest HP and defense of all the classes.
Strength: SDefense: CHit Points: CAgility: SAtk Range: BAtk Angle: A


Skill Usage and Descriptions
Special Thanks to BinaryBob on Kongregate for helping us with this writeup!
Learning Class Skills
Skills are special abilities which ever class possesses. These abilities vary greatly in their effect, but all of them can turn the tide of battle. To acquire a new skill, one must first be of the appropriate level to use that skill, and have enough gold to purchase it from the Trainer Hall. To use it, you must also have a spare skill
slot in which to equip it. Skills are activated in battle using Energy Points. Careful use of skills and EP can lead to success.
The number of skills you can take into battle is limited by how many skill slots your character currently possesses. You can gain skill slots by levelling up, or get them early and have the edge over your enemies with an in-game purchase using Kongregate Kreds.
Skill Slot Unlock Levels:
• 1st slot = Level 1
• 2nd slot = Level 3
• 3rd slot = Level 7
• 4th slot = Level 12
• 5th slot = Level 18
• 6th slot = Level 25
• 7th slot = Level 34
• 8th slot = Level 50
Note that classes are backwards-compatible with their appropriate skills. For example, a Knight can use the skills of all the previous classes in his tree. However, Knights cannot use the skills from any other tree, like that of the Samurai.
Novice Skills
  • Broad Strike (Level 2) – 4 EP: Attacks in a wider arc with 1.5x damage.
  • Heavy Slash (Level 4) – 5 EP: Attacks with a longer range and 1.5x damage.
Warrior Skills
  • Counterattack (Level 5) – 5 EP: If the opponent would successfully hit you this turn, negate that attack and deal 0.7x damage to them.
  • War Cry (Level 9) – 3 EP: Buffs your damage by 1.5x for the next three turns.
  • Berserker Fury (Level 13) – 10 EP: The ultimate Warrior skill which deals 2.5x damage!
Thief Skills
  • Stun Kick (Level 5) – 5 EP: This Grapple attack has a complete 360 degree radius around you, and if the attack connects, the opponent cannot move during the next turn. This has priority over standard attacks and Novice skills. Equal in priority to Counterattack and Deals 1.6x damage
  • Blinding Dust (Level 9) – 3 EP: If it connects, it will debuff the enemy’s movement by 25% and attack fan by 50% for the next 3 turns.
  • Dagger Fury (Level 13) – 10 EP: The ultimate Thief skill which deals 2.5x damage!
Knight Skills
  • Shield Cover (Level 18) – 5 EP: Blocks all physical attacks for one turn.
  • Earthquake (Level 23) – 5 EP: Similar to the Thief's Stun Kick, but with a larger range and lower priority. If it connects, the opponent cannot move during the next turn. Deals 1.5x dmage
  • Aura of Protection (Level 29) – 4 EP: Reduces all damage taken for the next 3 turns by 50%.
  • Exorcise Demon (Fury) (Level 34) – 10 EP: The ultimate Knight skill which deals 2.7x damage!
Samurai Skills
  • Tri-Cut (Level 18) – 4 EP: A weak attack which inflicts 0.5x damage and inflicts "Bleed Condition" on an opponent for 3 turns. Bleed will cause minor HP loss at the end of each turn.
  • Open Wound (Level 23) – 5 EP: An attack equal in priority to the Novice Skills. Deals normal damage unless the enemy is in "Bleed Condition", in which case it will dead 2.5x damage.
  • Tsubame Gaeshi (Level 29) – 8 EP: This skill counters all physical attacks and deals 1.5x damage.
  • Bushido Fury (Level 34) – 10 EP: The ultimate Samurai skill which deals 2.7x damage!
Rogue Skills
  • Poison Blade (Level 18) – 5 EP: An underhanded attack that deals .4 damage over 5 turns.
  • Backstab (Level 23) – 0 EP: A passive attack that deals 1.5 damage when your opponent is attacked from behind.
  • Throat Slice (Level 29) – 6 EP: Overpowers regular l attack, normal skills and defend. Player dashes behind the opponent, grabs them from behind and makes them smile "ear to ear". 
  • Eternal Punishment (Fury) (Level 34) – 10 EP: The ultimate Rogue skill which deals high 2.7x damage!
Ninja Skills
  • Caltrop (Level 18) – 5 EP: Place a trap on the ground that deals 40 dmg. Lasts for 3 turns unless sprung, which will expire after dealing damage.
  • Ninja Vanish (Level 23) – 5 EP: The ninja becomes invisible for 1 turn. Go ninja go!
  • Ninja Decoy (Level 29) – 5 EP: Spawn two identical decoys to confuse your opponent. Expires after the next turn.
  • Shadow Fury (Level 34) – 10 EP: The ultimate Ninja skill which deals 2.7x damage!


Armor Details and Specs
Armor
Description
Travelling Clothes
Armor Class: Novice
Light and comfortable, but offers no additional protection. This attire is often seen being worn by the merchants and traders of the world, as it is inexpensive, and suitably comfortable for long journeys.
Fighting Gear
Armor Class: Warrior
Offers basic protection; if you're even considering getting into a scrap, you want to be wearing this at the very least. The tough, well-crafted leather prevents attacks from striking too deeply. Used universally by fighters from all walks of life.
*Defense +5
*Bonus applied to Top and Pants separately
Bracer Armor
Armor Class: Warrior
Considerably tougher that the standard fighting gear, often found worn by professional fighters, but very rarely by military men; the higher price tag makes it unsuitable for mass deployment.
*Defense +8
*Bonus applied to Top and Pants separately
Sneaking Gear
Armor Class: Thief
Only offering minor protection, sneaking gear is not what you want to be wearing if you intend to go toe-to-toe with a foe. However, it is light, and stylish, making it suitable for wear by the average daring thief, adding a little grandeur to their appearance, while keeping them light on their toes, unlike heavier armor.
*Defense +5
*Bonus applied to Top and Pants separately
Bandit Outfit
Armor Class: Thief
Oft found upon the backs of bandits and outlaws, the bandit outfit is extremely light. It is considerably easier to manoeuvre in this apparel than it is to move in standard civilian clothes. However, due to the fine material, it offers very little protection.
*Defense +6, Agility +2
*Bonus applied to Top and Pants separately
Iron Armor
Armor Class: Knight
Good defensive protection, this is typical attire for a military knight. First introduced by a small tribe of savages looking for a way to cook their captured meals more easily, the iron armor was soon spotted by a small regiment of soldiers, who, after defeating the tribe, quickly adopted it as a form of protection.
*Defense +5
*Bonus applied to Top and Pants separately
Marauder Armor
Armor Class: Knight
Worn by some of the most feared generals of the more unpleasant military forces, marauder armor is both extremely tough, and extremely light, making the wearer extremely deadly in combat. Never provisioned by any military forces, this armour has become famous, as the wearer has always bought it with their own funds; often, these funds come from the bounties gained from great invasions, giving this armor its sinister name.
*Defense +8, Agility +5
*Bonus applied to Top and Pants separately
Royal Armor
Armor Class: Knight
High quality armor crafted from rare materials; this armor is incredibly tough, able to protect the wearer from some of the most vicious blows known to man. It is also relatively light, allowing a decent degree of agility while wearing it. Only bestowed to great knights by the monarchs of sprawling, powerful lands, or bought privately with “a kings ransom”, this armor carries with it a certain aura of power and greatness.
*Defense +16, Strength +14
*Bonus applied to Top and Pants separately
Kimono Set
Armor Class: Samurai
Non-restrictive clothing that benefits the aggressor, this apparel is a combatant version of the classic Japanese kimono. Super-light and made with only the finest materials, it's even pretty tough.
*Defense +5
*Bonus applied to Top and Pants separately
Field Armor
Armor Class: Samurai
Worn by the average samurai in the field of combat, the field armor is extremely tough, while appearing both beautiful and threatening at the same time. The quality of craftsmanship is impeccable, with only the finest joint and binding work, allowing relatively free movement.
*Defense +10, Agility +5
*Bonus applied to Top and Pants separately
Shogun Armor
Armor Class: Samurai
Feared across the world, Shogun armor is famous for being donned by the Shogun during battle; beautifully crafted with intricate joint mechanisms and a fusion of black leather and metal in the design, shogun armor will stop incredibly strong attacks, while letting the wearer move as dexterously as possible.
*Defense +16, Strength +14
*Bonus applied to Top and Pants separately
Infiltrator Gear
Armor Class: Rogue
Utilising ultra-thin materials, along with leather banding, these clothes allow the user to move with grace and speed, while offering some protection against blows.
*Defense +2, Strength +3
*Bonus applied to Top and Pants separately
Swashbuckler Gear
Armor Class: Rogue
Famously worn by pirates around the world for its style and comfort, the practical aspects of swashbuckler gear are often overlooked. It offers good protection against blows, while allowing the wearer to move freely.
*Defense +10, Agility +5
*Bonus applied to Top and Pants separately
Predator Armor
Armor Class: Rogue
Crafted from the hide of fierce beasts from far away lands, this armor is incredibly rare, expensive and practical. The material is akin to a softer, stronger version of leather. Often employed by deep jungle hunters, as the scent is reminiscent of the jungle and the animals that inhabit it, covering the scent of the hunter.
*Defense +18, Agility +10
*Bonus applied to Top and Pants separately
Shadow Gear
Armor Class: Ninja
Named so because its dark colours allow the wearer to hide in shadows, the shadow gear is greatly employed by assassins, as it hides their presence while allowing them virtually unparalleled freedom of movement, as well as offering basic protection.
*Defense +4, Strength +2
*Bonus applied to Top and Pants separately
Assault Gear
Armor Class: Ninja
Oft employed by the average military ninja, the assault gear protects the wearer from attacks while offering the highest grade of grace possible.
*Defense +10, Agility +6
*Bonus applied to Top and Pants separately
Hanzo Armor
Armor Class: Ninja
The perfect armor for movement; offering incredible protection with its combination of intricately jointed metal and leather, while giving the best possible level of movement, wearing the Hanzo armor effectively turns the user into a ballet-dancing death machine.
*Defense +12, Strength +18
*Bonus applied to Top and Pants separately
Gryphon Claw Armor
Armor Class: Knight
Armor that is crafted by the ancients.
**Rare Item**
*Strength +22, Defense +23
*Bonus applied to Top and Pants separately
Knightingale Armor
Armor Class: Knight
Armor that is as light as dragons feathers.
**Rare Item**
*Strength +24, Defense +25
*Bonus applied to Top and Pants separately
Majin Armor
Armor Class: Samurai
Rumor has it that this armor was crafted by demons.
**Rare Item**
*Strength +25, Defense +20
*Bonus applied to Top and Pants separately
Oni Armor
Armor Class: Samurai
Demonic armor with forbidden power.
**Rare Item**
*Strength +30, Defense +20
*Bonus applied to Top and Pants separately
Bone Shell Armor
Armor Class: Rogue
Crafted from the bones of unknown creatures.
**Rare Item**
*Strength +22, Defense +23
*Bonus applied to Top and Pants separately
Blade Shard Armor
Armor Class: Rogue
Armor crafted from molten blade metal.
**Rare Item**
*Strength +30, Defense +20
*Bonus applied to Top and Pants separately
Genjutsu Armor
Armor Class: Ninja
Armor that poseses future technology.
**Rare Item**
*Strength +30, Defense +15
*Bonus applied to Top and Pants separately
Kagejutsu Armor
Armor Class: Ninja
Mysterious armor with unknown origin.
**Rare Item**
*Strength +35, Defense +15
*Bonus applied to Top and Pants separately


Weapon Details
Weapon
Description
Class
Tree Branch
"Clobbering Stick"
If you look out your front window in any settlement, you'll probably see a few children fighting with these. Ah, youth, the age of aspiration and ignorance. Little do they know the responsibility and danger of taking up the sword.
Strength +1
Novice
Training Sword
"Wooden Sword of Noob"
Given to teenagers, often as a gift if the child has an apparent interest in swordplay or warfare. At this age, the users are aware of their actions and choices and are ready to begin real training.
Strength +2
Novice
Broad Sword
"Broad Sword of Sharpness"
The standard weapon of a warrior, this blade is the tried-and-tested favourite, and has been for countless years. Forged in the thousands every year for the ever expanding armies of the world.
Strength +2
Warrior
Claymore
"Sword of Heroes"
This blade is the chosen weapon for warriors of a higher calibre than most, being affordable, comfortable to grip and light enough to perform deadly strikes with.
Strength +5
Warrior
Gilded Sword
"Ebon Star"
A deadly blade, only bestowed upon those who perform a great deed, and used for the cutting of the ceremonial cake at the after-party. Very tasty, it even has whipped cream. The cake, not the sword, that is.
Strength +8
Warrior
Ruby Sword
"Crimson Sword of Heavens"
This blade is a masterpiece, only given to heroes of the highest calibre. The kind of people who save entire villages with a single attack. You may notice that those who wield this blade show a slight streak of arrogance, and occasionally a taste for garish accessories.
Strength +13
Warrior
Demon Sword
"Gate of Destruction"
Only true, world-saving heroes ever wield one of these, as they can only be obtained by defeating a demon warrior in battle. Truly a blade to strike fear into the hearts of men.
Strength +15
Warrior
Curved Blade
"Monsoon Guardian"
A standard, elegantly curved dagger, used almost exclusively for stabbing, as the curvature helps to guide the blade deep into the target. It also looks pretty cool, and you know how thieves obsess over appearances.
Strength +1, Agility +1
Thief
Trident Blade
"Poseidons Fingers"
A cruelly twisted, three-pronged stabbing weapon. Used by some of the more unpleasant people you could meet in a dark alley, you really don't want to be stuck by those prongs. There's something fishy about this blade...
Strength +4, Agility +2
Thief
Lightened Blade 
"Silent Dawn"
A beautifully crafted dagger, this weapon has been beaten extremely thin, and had decorative designs cut into the metal in order to reduce the overall weight of the blade.
Strength +6, Agility +2
Thief
Jade Blade
"Twilight Wing"
A blade carved entirely from the finest qualty jade, this truly a weapon wielded by professionals. Often given as a gift to spies or specialist thieves by their employers.
Strength +9, Agility +4
Thief
Kris Blade
"Plague of Abyss"
A deadly, curved blade, designed to strike deeply and swiftly while leaving a wide and deep wound. Truly a dark weapon, wielded only by the finest thieves.
Strength +10, Agility +5
Thief
Gladiator Sword and Shield
"Stone Gaze of Wrath"
A primitive, but tried-and-tested design. Considered dishonorable to use on a battlefield, but acceptable in duels, this truly is the black sheep of the knightly armory.
Strength +6, Defense +4
Knight
Renaissance Sword and Shield
"Master of Undying Souls"
A beautiful shield carrying the wings of glory and justice upon it, coupled with an incredible sword make this a stunning and oft-used set, seen used by most higher ranking knights.
Strength +12, Defense+6
Knight
Crystal Sword and Shield
"Crystallis Protector"
Truly incredible design, this is only ever seen in the arms of Knight Captains and Commanders. In other words, the choice of Grandmasters everywhere.
Strength +16, Defense +17
Knight
Durendel
"Crystallis Protector"
A magnificent design. A sword and shield used only by legendary Kings.
**Rare Item**
Strength +40, Defense +20
Knight
Hell Beasts
"Guardians of the Gate"
Seen only in the hands of true heroes, much like the Demon Sword, this menacing mace and dark shield make for a deadly duo.
**Rare Item**
Strength +37, Defense +18
Knight
Ring Wakizashi
"Dojigiri - The Monster Cutter"
A shorter, yet considerably sharper version of the typical Katana, this is truly a deadly, deadly blade. Sported by the more burly samurai in the field.
Strength +8 Defense +2
Samurai
Dragon Tachi
"Koryu - The little Dragon"
An extremely short blade, the lightness of the weapon facilitates a little more free movement, whereas the incredible sharpness facilitates incredible damage. It also features a gold, decorative design on the blunt side.
Strength +12, Agility +6
Samurai
Lotus Tachi
"Autumn Lotus"
Even shorter, this blade is more of a long, single-blade, two-handed dagger than anything else. It possesses a weight considerably less than that of its fellows due to the shortness and the lightweight design.
Strength +14, Agility +3
Samurai
Kusanagii
"Autumn Lotus"
A brilliant sword that was forged by the heavens iteself.
**Rare Item**
Strength +40, Agility +15
Samurai
Shogun Katana
"Blade of the Shogun"
A full-length blade, used by the Shogun. Insanely lightweight, and as sharp as they come, this is the symbol of the Samurai; efficiency incarnate.
**Rare Item**
Strength +37, Agility +13
Samurai
Stinger Blades
"Protectors of the Hive"
Short, sharp and sweet, designed for absolutely peppering dangerous foes with painful, deadly blows. Merciless, these blades are of a single mind; protect the hive at any cost.
Strength +6, Agility +4
Rogue
Scarab Blades
"Royal Blades of the Swarm"
Feautring a unique design hailing from a far-off land, these blades are light, sharp and come with intelligently-designed grips for solid aim, these are great weapons. However, they are rarely employed, as they lack the aesthetics that rogues prize so much.
Strength +12, Agility +6
Rogue
Bat Blades
"Wings of the Bat"
Feautring a slightly barbed blade, with a bat-design hilt, these are cruel weapons indeed. Light as air, the accuracy and speed possible with these blades is eye-watering.
Strength +20, Agility +15
Rogue
VooDoo Blades
"Dark juju"
Adorned with the head of its first victims, this sword is said to have a controlling influence on its opponents.
**Rare Item**
Strength +40, Agility+15
Rogue
Dragon Blades
"Eyes of the Dragon"
Unique, incredible, and stunning, these weapons are only employed by the greatest. Using short, yet razor sharp blades, with the most stunning decorate hilts and grips.
**Rare Item**
Strength +37, Agility +13
Rogue
Ninja-To
"Togakureryu"
Standard equipment for a Ninja, this weapon is simplistic, deadly, and solidly-made. No frills, just fine-quality workmanship and efficient design.
Strength +6, Agility +4
Ninja
Tiger Blade
"Mountain Assasin"
Used by assassins who venture into the snowy peaks, this blade is virtually invisible on a mountain top, and features a stunning blade, as well as a pleasing design.
Strength +12, Agility +7
Ninja
Obsidian Blade
"Dark Blade of Balance"
Only used by professional assassins, this blade is carved from a block of purest obsidian. Ultra-light, and naturally sharp, this blade is a complete masterpiece. The black is also useful for sneaking up on foes in the dark.
Strength +25, Agility +11
Ninja
Seiryu
"Soul Sword"
Only found wielded by true heroes who have fought demon assassins and lived to tell the tale, a truly feared weapon, capable of slicing through solid steel like a knife through hot butter.
**Rare Item**
Strength +45, Agility +15
Ninja
Demon Blade
"Soul Possesor"
A mysterious and evil blade. It is said that this sword captures the sould of its slain opponents.
**Rare Item**
Strength +40, Agility +15
Ninja


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othing is impossible equals anything is possible ================================================== ===== We cannot waste time. We can only waste ourselves... ================================================== ===== We spend 30% of our life sleeping and 20% studying at school Give more than you can take ! ================================================== ===== There are no people born losers or born winners ================================================== ===== When you're down don't let yourself in the dark, Even your shadow run away from you. ================================================== ===== Giving up doesn't always mean you are weak, sometimes it means that you are strong enough to let go ================================================== ===== Experience is a great teacher; adversity is a greater ================================================== ===== The world you imagine is more real than your reality, Because that’s where our reality comes from. =========...

Kakbah

Kekurangan kita ialah banyak membaca al-Quran tanpa mengetahuai maknanya. Kelemahan kita ialah mengetahui maknanya tetapi tidak mengetahui tafsirannya. Kelemahan kita yang bertimpa-timpa ialah mengetahuai tafsirannya tetapi tidak mengetahui rahsianya. Kelemahan kita yang tertinggi ialah mengetahui rahsianya tetapi tidak mempercayainya. Kelemahan kita yang lebih tinggi ialah tidak mempercayainya lalu meninggalkannya. Mukjizat Mawar Merah Gambar ini diambil oleh Satelit IKONOS milik Space Imaging Inc. Amerika Syarikat. Amerika Syarikat 'mengintai' kota Mekkah dan sekitarnya. Ternyata Kompleks Masjidil Haram nampak lebih bersinar dibanding bangunan-bangunan lain di sekelilingnya. Adakah ini merupakan bukti dari janji Allah dalam Surah Ar-Rahman 37 dan Al-Fushilat. Subhanallah. Kita melihatnya kini apa yang telah diucapkan 1400 tahun lalu oleh Nabi Muhammad SAW, firman Allah dalam Al-Quran Surah Ar-Rahman 37: " Maka apabila langit telah terbelah dan menjadi M...

Comic 8 - Official Trailer